Lago PARANOIA wrote:Do you have anything where the formula doesn't change so frequently? I know my original proposal had switchovers every 3 levels, but, people not just from that board says that it's still too much mental reconfiguration just to roll a dice. I think something like 5 or 6 die before doing a pool reconfiguration would be better.
Also, it may not be possible, but is there a way to weigh the pool such that the actual TN dice aren't overwhelmed by the piles of d3s? It's a petty complaint, but, if the straight hit/miss comparison is minor compared to the d3s, it feels more like bell curve rolling than dicepools.
Well, each d3 serves as a replacement for 3 TN dice. This inevitably means that it you use more d3s than TN dice, then the TN dice will be pretty insignificant. It's not possible to use more than 4 dice per pool reconfiguration if you want to make the chance of rolling maximum always decrease, if you're using d6s for both kinds of die, since you can't more than quarter the number of the highest value rolled by comparison with a die that gets its highest value on four sides.
And a dicepool is a kind of bell curved rolling mechanism.
I've considered PhoneLobster's argument, though, and I've arrived at the conclusion that there's a more important feature of the curve than a maximum roll that always decreases in probability: the chance that you roll at least some number should never decrease; improving from Rank X to Rank X+1 should never make you less likely to succeed at DC Y tasks.
For that purpose, and to increase the number of TN dice traded per Bell die, I present
http://anydice.com/program/2c8d
Instead of trading 3 TN dice for 1 d3, you trade 6 TN dice for 1d6+1, and count rolls of 1 as 2.